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Formerly SakshamPath

Accessible EdTech / Social Impact

Edusight — Accessible Learning Progress System

Teachers supporting visually impaired children aged 6–14 lacked a connected way to record progress, identify skill gaps and decide the next learning step.

Role
UX Researcher, Product Designer and Team Collaborator
Team
Multidisciplinary project team with teachers as research participants
Timeline
Ongoing engagement
Edusight sign-in screen on desktop, with the accessible-learning positioning on the left and the student and teacher login on the right
The live Edusight sign-in — built to WCAG 2.2 AA for blind and low-vision learners and their teachers.

Summary

The 30-second read

What this project was and what I did — for anyone reviewing quickly.

Teachers supporting visually impaired children were already adapting lessons and observing progress, but evidence remained distributed across memory, paper records, messages and separate resources.

Primary and secondary research shifted the project away from another content library toward a skill-based progress loop.

The product helps a teacher record an observation, identify a gap and choose the next learning step without adding a long administrative task.

The result is a live hackathon product and a focused direction that still requires validation with teachers over time.

Context

Where the product came from

Background, audience and the situation the design entered

Edusight (formerly SakshamPath) is a live product that helps teachers of visually impaired children track skill-based progress in a connected, accessible way. The team conducted field and secondary research, and developed personas, journey maps, information architecture, user flows and accessibility principles that shaped a product centred on skill-based progress tracking — now shipped and in use.

Who uses it

Teachers and special educators supporting visually impaired children aged 6–14, often recording observations on paper between lessons, with limited time and shared devices.

“Designing for teachers means designing for interruption — every task must survive being paused.”

Problem

The problem worth solving

What was working against the journey, for the business and the user

Teachers supporting visually impaired children aged 6–14 lacked a connected way to record progress, identify skill gaps and decide the next learning step.

Business pressures

  • Designing for a low-resource, high-responsibility context
  • Making progress legible to schools and families without adding admin burden
  • Creating a direction that can be validated before it is built

User pressures

  • Recording observations quickly during and between lessons
  • Seeing which skills a child has and has not developed
  • Knowing which learning step should come next

Friction in the journey

  • Observations lost between lessons
  • No connected view of a child's skill history
  • Deciding the next step from memory rather than evidence
  • Progress difficult to share with colleagues and families

Research

Research and diagnosis

Where the evidence came from and what it revealed

  • Field research with teachers working in this context
  • Secondary research on skill-based learning progression and accessible education
  • Personas representing teachers with differing experience and resources
  • Journey mapping of the current, largely paper-based practice

Insights

What the research changed

The insights that shaped every design decision that followed

Skill-based, not score-based

A percentage cannot explain what a child can actually do.

Design implication — Organise progress around concrete skills and respectful states: Mastered, Developing and Needs Support.

Recording must fit between teaching moments

Teachers cannot complete lengthy forms after every interaction.

Design implication — Make updates quick, interruption-tolerant, resumable and structured enough to compare later.

Accessibility shapes architecture

Semantics, reading order, keyboard use, language and zoom are product requirements.

Design implication — Define accessibility before visual styling, not as final-stage QA.

Observation must lead to action

Tracking has value only when it helps a teacher decide what to do next.

Design implication — Build the product around observe → record → identify gap → guide → assess → update.

Journey

The user journey

The path the design had to carry, and the structure behind it

  1. Observe
  2. Record
  3. Identify gap
  4. Select next step
  5. Guide learning
  6. Review progress

Information architecture

  • Child profiles
  • Skill framework and progress levels
  • Observation records
  • Suggested next steps
  • Progress review and sharing

Primary user flow

  • Open child profile
  • Record an observation
  • System surfaces the skill gap
  • Teacher selects the next step
  • Guide the learning activity
  • Review progress over time

Design decisions

How the design answers the problem

The decisions, the reasoning behind them, and what changed

Skill-based, not score-based

Progress is expressed as concrete skills observed, which matches how teachers already think and talk.

Recording in seconds

Capturing an observation is designed as a short, interruption-tolerant task, not a form-filling session.

Accessibility principles first

Structure, semantics, contrast and non-visual operability were defined as principles before any interface was drawn.

The loop is the product

Observe → record → identify gap → select next step → guide → review is the backbone of the whole system.

Before → after

Before

Before image

Disconnected paper notes with no shared view of a child's skill history.

Upload pending

After

After image

A connected loop in the live product that turns each observation into a clear next learning step.

Upload pending

Move the slider to weight the before or after description.

Responsive design

One journey, every screen size

How the same decisions survive from phone to desktop

  • Designed for shared, modest devices rather than latest hardware
  • Layouts that hold up at large text sizes and 200% zoom
  • Short task screens suited to use between lessons

Collaboration

Working with engineering and the business

Design was not complete at handoff — it continued through implementation

  • Worked as researcher and designer within a multidisciplinary team
  • Shared research synthesis to align the team on direction
  • Kept teachers' realities at the centre of every decision

Leadership

Leadership contribution

How the role raised the quality of the product and the team

  • Guided research synthesis and design direction
  • Advocated for accessibility as a non-negotiable requirement
  • Helped the team translate field insight into product structure

Accessibility & QA

Accessibility and quality checks

What was checked, and what validation is still planned

Accessibility checks

  • Accessibility principles defined as a project foundation
  • Semantic structure and logical heading order
  • Full keyboard and screen-reader operability as a requirement
  • Content readable at 200% zoom without horizontal scrolling

Validation still required

  • Usability testing of the live product with teachers
  • Iterating on the skill framework against real classroom practice
  • Measuring adoption and defining what evidence confirms impact

Outcome

What changed

What was designed, shipped and put in place for the future

  • A researched product direction centred on skill-based progress tracking
  • Personas, journey maps, information architecture and user flows
  • A documented set of accessibility principles
  • Shipped as Edusight — live and in use by teachers

Evidence note: outcomes described here are qualitative. Historical production analytics were unavailable, so any figures in the measurement section are scenario-based success criteria rather than measured results.

Learnings

What this project taught me

Principles carried into the next piece of work

  • Designing for teachers means designing for interruption.
  • Accessibility principles set early shape structure, not just styling.
  • A clear loop is easier to validate than a broad feature set.
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